using System;
using System.Collections.Generic;
using UnityEngine;

namespace MaterialUI
{
	[Serializable]
	public class VectorImageSet
	{
		[SerializeField]
		private List<Glyph> m_IconGlyphList;

		public List<Glyph> iconGlyphList
		{
			get
			{
				return m_IconGlyphList;
			}
			set
			{
				m_IconGlyphList = value;
			}
		}

		public VectorImageSet()
		{
			m_IconGlyphList = new List<Glyph>();
		}
	}
}
